[Bf-python] Cython, cycles and makesrna

Tom M letterrip at gmail.com
Wed May 18 18:27:47 CEST 2011


brecht,

it might be worthwhile to consider OpenFX instead of the old seqeuncer API.

http://www.francois-tarlier.com/blog/openfx-ofx-an-open-plug-in-api-for-2d-visual-effects/

LetterRip

On Wed, May 18, 2011 at 5:02 AM, Brecht Van Lommel
<brechtvanlommel at pandora.be> wrote:
> Hi,
>
> I can't really give a simple answer to this, if you want to implement
> support for python sequencer strips, you'll need to do quite a bit of
> work. There is already a plugin strip in the sequencer (not entirely
> functional yet), looking for that in the code would be a good start,
> see PluginSeq and SEQ_PLUGIN in the code. For python integration, best
> to look at code for existing things that can be extended with addons,
> like UI panels.
>
> Brecht.
>
> On Wed, May 18, 2011 at 5:19 AM, Christof Mueller <seamap3d at gmail.com> wrote:
>> Brecht, or someone.
>> could you point me to some information, how to write add-ons and how they
>> potentially could be linked with the sequencer ?
>> I was thinking that another way of doing this would be to provide a
>> 'build-in' sequencer effect, that can run python scripts. It could be
>> sitting in the menus right next to the standard effect strips such as 'Alpha
>> Over', 'Alpha Under' 'cross' etc. It could have its own gui/parameter form
>> where people can specify a python script to run.
>> Cheers,
>> Christof
>>
>>
>> On Mon, May 16, 2011 at 8:20 PM, Brecht Van Lommel
>> <brechtvanlommel at pandora.be> wrote:
>>>
>>> Hi,
>>>
>>> The sequencer C plugin system is indeed not entirely working in 2.5,
>>> there's no concrete plans to get it working at this moment as far as I
>>> know. Probably the code could be patched up to work again, though it
>>> would be better if it sequencer plugins in 2.5 worked as addons.
>>>
>>> Brecht.
>>>
>>> On Sun, May 15, 2011 at 11:35 PM, Christof Mueller <seamap3d at gmail.com>
>>> wrote:
>>> > This is my first post to this list, so I'm just putting this out here
>>> > and
>>> > hope it's the right place ;-).
>>> >
>>> > I'm currently trying to write a C - plugin for the blender sequence
>>> > editor
>>> > that is using pyObjects to pass on to a python script which will be
>>> > doing
>>> > the actual calculations. I'm hoping that I can come up with a generic
>>> > solution that would provide a plugin that can be completely python
>>> > scripted.
>>> >
>>> > I was wondering if anyone has tried this before, or if it would be
>>> > possible
>>> > to write a sequencer plugin in python right from the start ?
>>> >
>>> > Also I heard rumors, that plugins for the sequencer in blender 2.5 are
>>> > not
>>> > working at the moment, does anyone know what the plan is for development
>>> > in
>>> > this direction ?
>>> >
>>> > I think the video sequence editor is a great open source alternative to
>>> > video editing on Linux and it should definitely be expandable by a good
>>> > plugin system.
>>> _______________________________________________
>>> Bf-python mailing list
>>> Bf-python at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-python
>>
>>
>>
>> --
>> Christof Mueller
>> www.apeonawhale.com
>> 021 029 08731
>>
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>>
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