[Bf-python] Python API proposals

Matt Ebb matt at mke3.net
Thu Dec 29 00:28:35 CET 2011


On Thu, Nov 24, 2011 at 12:22 AM, Campbell Barton <ideasman42 at gmail.com>wrote:

> currently blender doesnt really have a way to store global data in a
> blend file... data is attached to a scene/screen normally, why do you
> need this?
>
> Not what you are asking for but related, IMHO we should have a way to
> deal with user preferences for addons (or just any script).
>
> I plan to add at some stage and probably isn't all that hard - just
> need to add the ability to have user preference define new property
> types like we have now for IDs.


Sorry to re-animate this old thread, but I just thought I'd add a +1 for
this. I'm currently using scene properties for this sort of thing, which
isn't very good. Storing paths to external executables, search paths for
external data, etc. can be a real pain when it's attached to each scene and
you have to set it up in each new file.

cheers

Matt
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