[Bf-python] Blender 3D Interface

Ryan Cushman mp3man4 at gmail.com
Sat Oct 10 06:24:04 CEST 2009


In 2.5, the interface is largely python based.
Ryan

On Sat, Oct 10, 2009 at 12:01 AM, Nery Chucuy <idesisnery at gmail.com> wrote:

>
>
> 2009/10/9 TERRY ALSTON <talston117 at verizon.net>
>
>> Greetings,
>>
>> I am a user of Blender 3D and now I want to learn Python so that I can
>> create plug-ins for Blender.
>>
>
> If you are interested principally in Python for Blender I recommend you to
> visit this link:
>
>
> http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Advanced_Tutorials/Python_Scripting/Export_scripts
>
> And btw, with Python you can create scripts not plugins, that's another
> topic.
>
>
>> I've begun to search for books and Python programming tutorials on the
>> internet, and gain some understanding of the IDE, but I'm curious about how
>> the user interface is created.
>>
>> Is it constructed with Python, in the IDE, or is it constructed with a
>> tool such as GTK Builder/ Glade 3.0 or Microsoft Visual Basic?
>>
>>
> If you mean GUI for python in general, you can use things like TKInter (
> http://wiki.python.org/moin/TkInter). But in Blender GUI is completely
> done in OpenGL.
>
> Regards,
>
> Nery Chucuy (idesisnery)
>
> _______________________________________________
> Bf-python mailing list
> Bf-python at blender.org
> http://lists.blender.org/mailman/listinfo/bf-python
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.blender.org/pipermail/bf-python/attachments/20091010/1d0584fe/attachment.html>


More information about the Bf-python mailing list