[Bf-python] removing scripts...
jean-michel soler
jmsoler at free.fr
Sat Jul 29 12:27:57 CEST 2006
jean-michel soler a écrit :
> jmsoler at free.fr a écrit :
>
>> Selon Campbell Barton <cbarton at metavr.com>:
>>
>>
>>
>>
>>> The texture packing issue...
>>>
>>
>>
>> It seems that you are also aware that is just a copy of the
>> Texture Baker
>> script with just one or two trivial additionnal functions .
>>
>> The bad pretext of "bleeding" . I know this problem, I also tested
>> the trivial
>> solution of several copies . I rejected this one because is a heavy
>> ressources
>> consumer . I am working on a light solution but contrary to you I
>> can't do 10
>> corrections in the CVS every days to improve lame scripts .
>>
>>
>>
>
> About texture packing, I can add this : Campbell is currently writing
> a bunch of useless scripts . We don't need of a wire script as, with
> the Texture Baker script,
> the wire option can be controlled from the Material Window, we don't
> need a vcol script as the vcol option can also be controled from
> the Material Window ands it
> is the same way for the UV image .
All these points are documented at this address :
http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_mesh3d2uv2d_en.htm
More information about the Bf-python
mailing list