[Bf-python] removing scripts...
Campbell Barton
cbarton at metavr.com
Sat Jul 29 19:39:50 CEST 2006
jean-michel soler wrote:
> jmsoler at free.fr a écrit :
>
>> Selon Campbell Barton <cbarton at metavr.com>:
>>
>>
>>
>>
>>> The texture packing issue...
>>>
>>
>> It seems that you are also aware that is just a copy of the
>> Texture Baker
>> script with just one or two trivial additionnal functions .
>>
>> The bad pretext of "bleeding" . I know this problem, I also tested
>> the trivial
>> solution of several copies . I rejected this one because is a heavy
>> ressources
>> consumer . I am working on a light solution but contrary to you I
>> can't do 10
>> corrections in the CVS every days to improve lame scripts .
>>
>>
>>
>
> About texture packing, I can add this : Campbell is currently writing
> a bunch of useless scripts . We don't need of a wire script as, with
> the Texture Baker script,
> the wire option can be controlled from the Material Window, we don't
> need a vcol script as the vcol option can also be controled from
> the Material Window ands it
> is the same way for the UV image .
> All this work is useless and, meanwhile, there is scripts that really
> do not work in the bundle scripts list . The armature_symmetry, for
> instance, I signaled last sunday just before the irc dev' meeting .
wont go into this to much, but the tool I wrote allows you to quicly
make a wire image without messing with your material settings. - Had a
look at UV Export- its written quite well so maybe my script isnt needed.
Having to change material properties, render and change back can be a
hassle- my 4 new tools provide a way to make an image in 1 step.
I rewrote and commited armature_symmetry a few days ago to work with the
new API
How do you intend to impliment Bleeding?
- Cam
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