[Bf-python] Quake Map export script
Campbell Barton
cbarton at metavr.com
Sun Dec 17 11:09:52 CET 2006
Their is functionality in both that the other dosnt have. It may be
worth merging them.
(Brushes are a number of planes defined in 3d ( fast n-sided convex
shape) that can be compiled into a BSP very efficiently)
Differences are from looking at the script.
Vincents can do better texture mapping and supports portals (seems to
support quark spesific stuff?, I tested mine with gtkradient instead)
(Im sure theres stuff I missed, Vince, you may want to speak for yourself)
Mine can evaluate a mesh and extract the brushes writing non brush data
as brush-per face - so it possible to use it to create more efficient
levels I assume. can also export nurbs patches.
Both are not THAT efficient for different reasons, mine does a lot of
mesh evaluation to extract brushes, Vinces could do with some simple
fixes, len(me.faces) rather then a function to count them.
however I dont think speeds the most important thing. its unlikely
people will export hi poly models with this.
- Can Vincent join the list and discuss?
A general note that there seems to be many slightly different
implimentations of the Map format, When testing I was able to make
brushes quark could import and gtkradiant couldnt. Maybe we need to
define a target - quake 3 for instance?, after that we can set presets
for other engines.
PERIN Jean-Baptiste wrote:
> The most efficient Quake (map) Exporter ever done is
> here:
>
> http://www.dragonheadstudio.com/down/map_export.py
>
> Kent Mein has recently joined Vincent Billet (the
> author) to propose him to include this script into
> Blender bundle script list.
>
> John-Baptize (as named by Ton)
>
>
>
> --- Campbell Barton <cbarton at metavr.com> a écrit :
>
>
>> Hi, Just wondering if we could have my Quake Map
>> exporter reviewed for
>> inclusion in the Blender scripts.
>>
>>
>>
> http://members.optusnet.com.au/cjbarton/export_map.py
>
>> We have quake model export so why not export a quake
>> level?
>> It supports some different types of quake primitives
>> as well as Nurbs
>> (patches) , some people seem keen to make levels in
>> Blender.
>>
>> It might be a good script to test the "Script
>> Review" process, I'll
>> probably need to make some small changes as well as
>> writing docs.
>>
>> If theres some interest, Ill go ahead and write the
>> docs.
>>
>> - Cam
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>
> My Blender Site : http://perso.wanadoo.fr/jb.perin/
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--
Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
URL: http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
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