[Bf-python] PSK export script

Gilbert, Joseph jgilbert at tigr.ORG
Mon Aug 22 18:19:23 CEST 2005


The animation api is being rewritten. I wouldn't worry to much about
bugs in the current api. The new api should be available shortly. This
should allow you to do things as you'd like.

-----Original Message-----
From: bf-python-bounces at projects.blender.org
[mailto:bf-python-bounces at projects.blender.org] On Behalf Of Kenney
Phillis Jr
Sent: Saturday, August 20, 2005 5:21 PM
To: bf-python at projects.blender.org
Subject: [Bf-python] PSK export script 

i keep working with the python api for bones and it frequently doesn't 
respond properly... to begin with for now the only way to test this is 
to use windows since the app you use to import it is a windows only 
application.

psk export suite: 
http://wiki.blender.org/pub/Blenderwiki/PSK_Export_Details/psk_Test_Suit
e_Export.zip 
( includes the bug where all bones you have wind up in the location on 
top of the starting bone )
unreal engine run time: 
http://udn.epicgames.com/Two/UnrealEngine2Runtime ( use unrealed import 
on animation for skeletal meshes to test this )

note: a minor basic working knowledge of unrealed will really help you 
since you haft to import it again and again and also read it's error 
messages.

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