[Bf-python] dRot (creating IPO)

Campbell Barton cbarton at metavr.com
Wed May 26 11:48:27 CEST 2004


Does sombody want to update the epyDocs?

Id personaly like to go through and flesh out some of the python docs 
that dont explain enough.

- Cam

Carlos López wrote:

>Hi, Paolo and all. I'm soory for the late, too...
>'Delta' functions let you create aditive motions for fixed positions. Try this tutorial:
>
>1-Make a square
>2- Give a rotation IPO, for instance: Rz=0º in frame 1, Rz=45º in frame 10.
>3- Duplicate with ALT+D, and move the new plane.
>4- Make the IPO a single user
>5- Copy the Rot curves, remove them and paste them as dRotX, dRotY, dRotZ
>
>The animation shows the same motion. Now, rotate both planes by hand. Animate again ... :) The new object starts the motion with the new rotation.
>
>I hope me to have explained ok... 
>
>Klópes
>
>  
>
>>Subject: Re: [Bf-python] creating IPO
>>  From: guignot <guignot at wanadoo.fr>
>>  Date: Tue, 25 May 2004 20:52:09 +0000
>>    To: bf-python at blender.org
>>
>>Hi Paolo,
>>Sorry too to answer so late...
>>
>>a) concerning the dRotX / DRotX thing. Stupid typo. I fix it right now.
>>
>>b) Documentation of the API. I completely forgot to update it... I fix it too 
>>this evening.
>>
>>c) Concerning the difference between RotX and dRotX, I'm sorry, but I dunno.
>>I tried to give the more complete access to IPO objects, but I don't really 
>>understand all these subtilities... If Willian's explanations are not 
>>accurate enough, I think you could find some help on IRC, server 
>>irc.freenode.net, channel #blenderchat
>>
>>Thanks for testing so thoroughly  ;-)
>>
>>
>>
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>>
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>  
>


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Campbell J Barton

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