[Bf-python] Re: Questions about Python sound interface
ChrisKeith at aol.com
ChrisKeith at aol.com
Thu Jul 22 06:24:15 CEST 2004
Hello Willian and all -
>> Looks pretty good already. This seems enough to be added, so if you test
>> and get it ready for inclusion, we might get it in this weekend.
Eeek! I'm not ready!
It passes my tests, but I did some copy/paste/editing from the image.c file.
I don't like to code that way, but it was quick to get going. I would like
to go back and refactor out the duplicated code, but don't know if that's
recommended (since I don't know how to test the Python image code and don't
want to break anything).
Any recommendations?
>> I got access to the game engine modules via bpython. Might be useful, we
>> should check this well, I only confirmed I could import one of the
modules.
Is there any reason not to do this?
>> The other way around is not trivial, though (accessing bpython from game
>> engine scripts)
I know enough about the gameengine to understand what this means. Does the
gameengine have it's own scripting language?
best regards,
Chris Keith
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