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<DIV>Hello Willian and all -</DIV>
<DIV> </DIV>
<DIV>>> Looks pretty good already. This seems enough to be added, so
if you test<BR>>> and get it ready for inclusion, we might get it in this
weekend.</DIV>
<DIV> </DIV>
<DIV>Eeek! I'm not ready!</DIV>
<DIV> </DIV>
<DIV>It passes my tests, but I did some copy/paste/editing from the image.c
file. I don't like to code that way, but it was quick to get going.
I would like to go back and refactor out the duplicated code, but don't know if
that's recommended (since I don't know how to test the Python image code and
don't want to break anything).</DIV>
<DIV> </DIV>
<DIV>Any recommendations?</DIV>
<DIV> </DIV>
<DIV>>> I got access to the game engine modules via bpython. Might
be useful, we<BR>>> should check this well, I only confirmed I could
import one of the modules.<BR><BR>Is there any reason not to do this?</DIV>
<DIV> </DIV>
<DIV>>> The other way around is not trivial, though (accessing bpython
from game<BR>>> engine scripts)</DIV>
<DIV> </DIV>
<DIV>I know enough about the gameengine to understand what this means.
Does the gameengine have it's own scripting language?<BR></DIV>
<DIV>best regards,</DIV>
<DIV>Chris Keith</DIV></FONT></BODY></HTML>