[Bf-python] RE:Blender object rotation
Joseph Gilbert
models at paposo.com
Thu Feb 19 01:33:23 CET 2004
Right now you can rotate an object using python by using
Blender.Object.setEuler(#,#,#). However, I would like to explore whether
you could do this with quaternions and/or matrices as well.
So for an object you could do:
myObject = Blender.Object.Get('ObjectName')
myObject.setEuler(90,45,30)
I belive this works :|
-----Original Message-----
From: bf-python-admin at blender.org [mailto:bf-python-admin at blender.org]On
Behalf Of meenaneha shekarvaid
Sent: Tuesday, February 17, 2004 11:58 PM
To: bf-blender-dev at blender.org; bf-python at blender.org
Subject: [Bf-python] RE:Blender object rotation
Thanx again but it seems we are having many problems ;)
We read what euler's coordinates are but didn't get much of online
documentation as to how to use them.Can u forward some material?
And is there any other way out ?? other than using euler's coordinates ??
is there any other way to rotate an object ?
because we intend to make a 3D tree and need to rotate the branches at
different angles in space ??
and is there any other way to modify the angles of an object ?
i guess loads of questions for now ...........
waitin for ur reply...
meenaneha.
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