[Bf-python] What are "Tail" bones?

Carlos López klopes at posta.unizar.es
Thu Feb 5 16:46:09 CET 2004


Right, I understand, now. I've realized that each bone is represented respect to its parent coordinate system-
I though It was by the global one.

Thank you anyway ;)
Klópes

>Subject: Re: [Bf-python] What are "Tail" bones?
>   From: Bill Baxter <baxter at cs.unc.edu>
>   Date: Thu, 05 Feb 2004 08:19:20 -0500
>     To: bf-python at blender.org
>
>I must confess I don't really understand your question, but I found the 
>blender2cal3d.py script very helpful.
>It includes a function  "blender_bone2matrix(head, tail, roll)" that 
>might help you understand how to convert the head-tail-roll into a more 
>standard rotation representation.   Here's a link:
>    




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