[Bf-python] What are "Tail" bones?
Carlos López
klopes at posta.unizar.es
Thu Feb 5 16:46:09 CET 2004
Right, I understand, now. I've realized that each bone is represented respect to its parent coordinate system-
I though It was by the global one.
Thank you anyway ;)
Klópes
>Subject: Re: [Bf-python] What are "Tail" bones?
> From: Bill Baxter <baxter at cs.unc.edu>
> Date: Thu, 05 Feb 2004 08:19:20 -0500
> To: bf-python at blender.org
>
>I must confess I don't really understand your question, but I found the
>blender2cal3d.py script very helpful.
>It includes a function "blender_bone2matrix(head, tail, roll)" that
>might help you understand how to convert the head-tail-roll into a more
>standard rotation representation. Here's a link:
>
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