[Bf-python] Texture module
alex mole
nal at blueyonder.co.uk
Sat Nov 8 05:38:12 CET 2003
OK. I guess I'll try to implement it then [I need it by tuesday... :)]
I'll hack something together just now but after tuesday I'll look at the
interface more carefully and submit a draft API to this list.
My plan is really just to wrap the underlying Tex and MTex structs [with
one class for each], and modify Material so that it can return its
textures as a list. Does that sound like a reasonable idea?
Alex
Willian Padovani Germano wrote:
> Hi Alex,
>
>
>>I am writing importers & exporters, and I can't find any way to get hold
>>of texture objects associated with a material, and no mention of a
>>"Texture" class or anything similar.
>
>
> There's no Texture module yet, but Michel Selten plans to add this module as
> his next bpython project. I don't know about his schedule, though.
>
>
>>If it doesn't exist yet, is anybody working on it, or should I look at
>>starting it from scratch? Is there any formal plan of what such a class
>>should look like?
>
>
> For new modules, we try to follow some conventions (like uppercase for
> module functions: NMesh.GetRaw() and lowercase for class methods:
> nmesh.getMode(), besides using names that are compatible with the rest of
> the API and having both member variables and .get/set methods for each
> available var, etc). Reading the doc about python in the blender/doc dir is
> also recommended.
>
> The best is always to send the intended API calls to this list so we can
> comment on it. And if you'd like to try to write a new module -- there are
> a few yet to be written -- feel free to ask any questions here.
>
> --
> Willian, wgermano at ig.com.br
>
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