[Bf-python] About the NMesh module
Jordi Rovira i Bonet
jordi.rovira at ima.udg.es
Thu May 29 15:06:35 CEST 2003
Jacek Popławski wrote:
>On Thu, May 29, 2003 at 01:03:45AM -0300, Willian Padovani Germano wrote:
>
>
>>One strong reason for doing this is wanting to support n-gons in Blender
>>Python.
>>
>>
>
>What's reason to support n-gons? For example in my OpenGL code I am using just
>triangles. Who really need n-gons (when n>4) and why?
>
>
>
Personally, i dislike n-gons too. And i think that no real mesh
algorithm works with them because of the difficulty of dealing with them
at a formal mathematic level. I think that a thin wrapper for the Mesh
is really required, to allow working with large meshes without
duplicating (or triplicating) the memory required.
(bandoler)
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