[Bf-python] About the NMesh module
Willian Padovani Germano
wgermano at ig.com.br
Thu May 29 20:38:32 CEST 2003
On Thu, 2003-05-29 às 09:53, Jacek Popławski wrote:
> What's reason to support n-gons? For example in my OpenGL code I am using just
> triangles. Who really need n-gons (when n>4) and why?
Does VRML2 support n-gons? The programmer responsible for bpython
commented in the Blender Python Forum at blender.org something about
marketing coming to him and asking for VRML support. He then had to
stop what he was doing and rush to add that.
--
Willian, wgermano at ig.com.br
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