[Bf-python] About the NMesh module

Jacek Popławski jpopl at interia.pl
Thu May 29 14:53:37 CEST 2003


On Thu, May 29, 2003 at 01:03:45AM -0300, Willian Padovani Germano wrote:
> One strong reason for doing this is wanting to support n-gons in Blender
> Python.  

What's reason to support n-gons? For example in my OpenGL code I am using just
triangles. Who really need n-gons (when n>4) and why?

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