[Bf-modeling] Procedural Modeling Tools
Patrice
patrice.bertrand.eu at gmail.com
Sat Oct 11 18:02:40 CEST 2014
Hi Noel,
The benefits of a modifier versus an interactive tool are many:
- you can adjust the settings at any time, as opposed to immediately
after using the tool.
- you can add keys or drivers to settings, so that the behaviour changes
in time
- if the original mesh changes for whatever reason (its own keys, other
modifiers, hooks, whatever), the modifier is reapplied on the latest mesh.
- and I probably forget a few more.
And conversaly, there are very few disadvanges, since whenever you want
you can apply it and you get what the tool gave you. In other words
whatever a tool gives you a modifier can give you, so most tools should
have their modifier equivalent, in my opinion.
The use cases of a remove-doubles modifiers have been discussed in
https://developer.blender.org/T41748
It's an ongoing discussion.
Vlad, I'm not sure that grouping such stuff in a unique modifier would
make sense. To add to your list, it had been proposed to have a bisect
modifier.
Patrice.
Le 11/10/2014 17:43, Noel Stoutenburg a écrit :
> Vlad,
>
> I may have a suggestion in a moment, but first, a question. What is the
> advantage of a modifier to remove doubles, over the present tool? Same
> with the make circle: why a modifier? In the case of the make circle /
> sphere, it would seem to me that a better place for this functionality
> is in the "select similar" functionality, where the selection criterion
> is where the selection is the set of all vertices where the distance
> from a selected element is a particular value.
>
> ns
>
>
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