[Bf-modeling] Mixing shading modes

Daniel Salazar - patazstudio.com zanqdo at gmail.com
Tue May 6 07:52:01 CEST 2014


Ah you want in the same viewport... Humn that's not quite possible but you
might want to try putting the toy in wireframe max drawing mode. Still
using 2 viewports is the best way :)
On May 5, 2014 11:18 PM, "Noel Stoutenburg" <brasshat at core.com> wrote:

> Daniel,
>
> Your information locating the scene layers lock was helpful, but I still
> cannot figure out how to use it to achieve what I want. To illustrate
> what I'm trying to do, imagine that I have a still life, with a number
> of objects, a fork, a knife, a couple of pieces of fruit, a child's toy,
> a vase, and a cup, on a table. When I consider each piece, I'm satisfied
> with each of them by itself, but I'm dissatisfied with the toy when I
> look at them together. I want to be able to edit the toy in wireframe
> mode, but at the same time, to see the other elements in the still life
> in textured mode. How might I use scene lock's to accomplish this?
>
> ns
>
> Daniel Salazar - patazstudio.com wrote:
> > Mmmm you should be able to do this if you disable the scene layers
> > lock on each viewport. It's that icon with a chain right next to the
> > viewport layers
> > Daniel Salazar
> > patazstudio.com
> >
>
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