[Bf-modeling] Mixing shading modes

Daniel Salazar - patazstudio.com zanqdo at gmail.com
Tue May 6 04:30:44 CEST 2014


Mmmm you should be able to do this if you disable the scene layers
lock on each viewport. It's that icon with a chain right next to the
viewport layers
Daniel Salazar
patazstudio.com


On Mon, May 5, 2014 at 7:17 PM, Noel Stoutenburg <brasshat at core.com> wrote:
> Friends,
>
> Is there a way to do this that I've not yet discovered (or encountered)?
> I'd like to be able to display some objects in a scene in one display /
> shading mode (e.g., wireframe) and have other objects in the same scene
> display (in the same viewport) in a different shading mode (e.g.
> textured). The value is that this would permit one to work on mesh
> details of the phaser energy weapon in wireframe mode, while the rest of
> the warship is textured and I can see the relations between what I'm
> working on, and other objects, the other objects here including
> reference images.
>
> ns
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