[Bf-modeling] Bevel requirements

metalliandy metalliandy666 at googlemail.com
Sun Jan 5 01:26:48 CET 2014


Yea, I don't have a problem with it. I use offset for 99% of the bevels 
I do so no problems there.
:)

-Andy
On 05/01/2014 00:22, Howard Trickey wrote:
> But do you like the regular bevel using offset as the default? That is 
> the question.
>
>
> On Sat, Jan 4, 2014 at 6:57 PM, metalliandy 
> <metalliandy666 at googlemail.com <mailto:metalliandy666 at googlemail.com>> 
> wrote:
>
>     Yea, I understand your question, mate. :) I was saying that Offset
>     would be fine as it would match the regular bevel which is using
>     offset as the default.
>
>
>     Cheers,
>
>     -Andy
>     On 04/01/2014 23:35, Howard Trickey wrote:
>>     I was intending to make it consistent with the tool. The question
>>     was whether the
>>     tool (and the modifier) should change the default from Offset to
>>     Width.
>>
>>
>>     On Sat, Jan 4, 2014 at 6:03 PM, metalliandy
>>     <metalliandy666 at googlemail.com
>>     <mailto:metalliandy666 at googlemail.com>> wrote:
>>
>>         I replied to this a few days ago but it got hung in the
>>         moderation que so I thought I would post it again
>>
>>         I would make it the same as the bevel tool for consistency
>>         tbh., so offset would be fine.
>>
>>         Is there a web portal for this list on the new site? I much
>>         prefer to use those rather than email if possible :)
>>
>>         -Andy
>>         On 29/12/2013 15:26, Howard Trickey wrote:
>>>         I want to put the option for how to measure bevel width (the
>>>         tool's 'Amount Type') into the modifier.  Before I do, I
>>>         wondered what people think the default method should be? The
>>>         old method (and what is assumed by models with bevel
>>>         modifier in files pre 2.70) is the 'Offset' method.  I can
>>>         see the argument for making the 'Width' method the default.
>>>          Have people here tried both extensively enough to have an
>>>         opinion?
>>>
>>>
>>>
>>>         On Sun, Nov 10, 2013 at 7:34 AM, Howard Trickey
>>>         <howard.trickey at gmail.com <mailto:howard.trickey at gmail.com>>
>>>         wrote:
>>>
>>>             OK, revision 61221 has these changes.  Let's play with
>>>             them some before putting them in the modifier, since
>>>             that will affect what is saved in .blend files.
>>>
>>>
>>>
>>>             On Sun, Nov 10, 2013 at 5:36 AM, Howard Trickey
>>>             <howard.trickey at gmail.com
>>>             <mailto:howard.trickey at gmail.com>> wrote:
>>>
>>>                 If there are no opinions on my suggestions for
>>>                 naming methods, I think I'm going to go with them
>>>                 and commit the change.  Reminder: will change UI to
>>>                 say "Amount " instead if "Offset", and have a
>>>                 dropdown type with choices:
>>>                 Offset
>>>                 Width
>>>                 Height
>>>                 Depth
>>>
>>>                 I think I will go with Offset as the default, since
>>>                 that is what users are used to, and existing models
>>>                 with modifiers will have been using that method.
>>>                  Also checked Wings3D just now and that's what it
>>>                 uses for its (only) method.  Respond now if you
>>>                 think we should make 'Width' the default.
>>>
>>>
>>>                 On Fri, Nov 8, 2013 at 7:43 PM, metalliandy
>>>                 <metalliandy666 at googlemail.com
>>>                 <mailto:metalliandy666 at googlemail.com>> wrote:
>>>
>>>                     Hi Howard,
>>>
>>>
>>>>                     We can talk about adding inset-extrude like
>>>>                     capabilities to Bevel later (I'm not convinced
>>>>                     this is the right place for it -- why not in
>>>>                     the inset tool itself?) 
>>>
>>>                     Ahh, I didnt mean that we add inset extrude
>>>                     capabilities to Bevel. I meant that we should
>>>                     add the interactive 3d viewport control handles
>>>                     that were in the Inset Extrude addon as they
>>>                     were super intuitive to use and much better then
>>>                     using the tool properties.
>>>
>>>                     http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Inset-Extrude
>>>
>>>                     http://www.youtube.com/watch?v=mPes27n2pIk
>>>
>>>                     Cheers,
>>>
>>>                     -Andy
>>>
>>>
>>>                     On 08/11/2013 23:24, Howard Trickey wrote:
>>>>                     We can talk about adding inset-extrude like
>>>>                     capabilities to Bevel later (I'm not convinced
>>>>                     this is the right place for it -- why not in
>>>>                     the inset tool itself?)  For now I want to fix
>>>>                     the Bevel bugs and make it so that people will
>>>>                     stop saying "it's just broken".  So I want to
>>>>                     concentrate on base bevel functionality first.
>>>>
>>>>                     For names of these different modes, how about
>>>>                     these:
>>>>                     Across Face -> Inset or Offset
>>>>                     Across New Face -> Width
>>>>                     Angle Bisector -> Depth
>>>>
>>>>                     Would those make more sense to you Jonathan?
>>>>
>>>>
>>>>
>>>>                     On Fri, Nov 8, 2013 at 5:14 PM, metalliandy
>>>>                     <metalliandy666 at googlemail.com
>>>>                     <mailto:metalliandy666 at googlemail.com>> wrote:
>>>>
>>>>                         Yes! That's the one :)
>>>>
>>>>                         Cheers!
>>>>
>>>>                         -Andy
>>>>
>>>>
>>>>                         On 08/11/2013 21:27, Jonathan Williamson wrote:
>>>>>                         Andy, are you thinking of Inset Extrude
>>>>>                         for the interactivity?
>>>>>
>>>>>                         Jonathan Williamson
>>>>>                         http://cgcookie.com
>>>>>
>>>>>
>>>>>                         On Fri, Nov 8, 2013 at 3:25 PM,
>>>>>                         metalliandy <metalliandy666 at googlemail.com
>>>>>                         <mailto:metalliandy666 at googlemail.com>> wrote:
>>>>>
>>>>>                             Hey guys,
>>>>>
>>>>>                             I think the main requirement for a
>>>>>                             decent bevel is that by default the
>>>>>                             result would be as even as possible
>>>>>                             with the same angle & width being
>>>>>                             obtained wherever possible. Hard
>>>>>                             surface modelling is made much harder
>>>>>                             by inconsistent bevel widths so I
>>>>>                             would vode for the 'Along New Face'
>>>>>                             option too.
>>>>>                             That being said current functionality
>>>>>                             should be retained of course as
>>>>>                             flexibility is the key to robust
>>>>>                             modelling tools. :)
>>>>>
>>>>>                             I would also like the interactive
>>>>>                             control handles in the 3d viewport
>>>>>                             from the old inset script to make a
>>>>>                             comeback and be added to the bevel
>>>>>                             (and inset while we are at it ;) ),
>>>>>                             though the name of the addon alludes
>>>>>                             me atm. Perhaps Jonathan remembers the
>>>>>                             one I mean? If not I will find it out
>>>>>                             later and post it.
>>>>>
>>>>>                             For the naming I would use amount or
>>>>>                             percentage vs fraction too. I think
>>>>>                             they would make much more sense to
>>>>>                             artists in general.
>>>>>
>>>>>                             Cheers,
>>>>>
>>>>>                             -Andy
>>>>>
>>>>>
>>
>>
>>         _______________________________________________
>>         Bf-modeling mailing list
>>         Bf-modeling at blender.org <mailto:Bf-modeling at blender.org>
>>         http://lists.blender.org/mailman/listinfo/bf-modeling
>>
>>
>>
>>
>>     _______________________________________________
>>     Bf-modeling mailing list
>>     Bf-modeling at blender.org  <mailto:Bf-modeling at blender.org>
>>     http://lists.blender.org/mailman/listinfo/bf-modeling
>
>
>     _______________________________________________
>     Bf-modeling mailing list
>     Bf-modeling at blender.org <mailto:Bf-modeling at blender.org>
>     http://lists.blender.org/mailman/listinfo/bf-modeling
>
>
>
>
> _______________________________________________
> Bf-modeling mailing list
> Bf-modeling at blender.org
> http://lists.blender.org/mailman/listinfo/bf-modeling

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.blender.org/pipermail/bf-modeling/attachments/20140105/063c2821/attachment.html>


More information about the Bf-modeling mailing list