[Bf-modeling] Bevel requirements
metalliandy
metalliandy666 at googlemail.com
Sun Jan 5 01:28:18 CET 2014
Yea, I don't have a problem with it. I use offset for 99% of the bevels
I do so no problems there.
:)
-Andy
On 05/01/2014 00:22, Howard Trickey wrote:
> But do you like the regular bevel using offset as the default? That is
> the question.
>
>
> On Sat, Jan 4, 2014 at 6:57 PM, metalliandy
> <metalliandy666 at googlemail.com <mailto:metalliandy666 at googlemail.com>>
> wrote:
>
> Yea, I understand your question, mate. :) I was saying that Offset
> would be fine as it would match the regular bevel which is using
> offset as the default.
>
>
> Cheers,
>
> -Andy
> On 04/01/2014 23:35, Howard Trickey wrote:
>> I was intending to make it consistent with the tool. The question
>> was whether the
>> tool (and the modifier) should change the default from Offset to
>> Width.
>>
>>
>> On Sat, Jan 4, 2014 at 6:03 PM, metalliandy
>> <metalliandy666 at googlemail.com
>> <mailto:metalliandy666 at googlemail.com>> wrote:
>>
>> I replied to this a few days ago but it got hung in the
>> moderation que so I thought I would post it again
>>
>> I would make it the same as the bevel tool for consistency
>> tbh., so offset would be fine.
>>
>> Is there a web portal for this list on the new site? I much
>> prefer to use those rather than email if possible :)
>>
>> -Andy
>> On 29/12/2013 15:26, Howard Trickey wrote:
>>> I want to put the option for how to measure bevel width (the
>>> tool's 'Amount Type') into the modifier. Before I do, I
>>> wondered what people think the default method should be? The
>>> old method (and what is assumed by models with bevel
>>> modifier in files pre 2.70) is the 'Offset' method. I can
>>> see the argument for making the 'Width' method the default.
>>> Have people here tried both extensively enough to have an
>>> opinion?
>>>
>>>
>>>
>>> On Sun, Nov 10, 2013 at 7:34 AM, Howard Trickey
>>> <howard.trickey at gmail.com <mailto:howard.trickey at gmail.com>>
>>> wrote:
>>>
>>> OK, revision 61221 has these changes. Let's play with
>>> them some before putting them in the modifier, since
>>> that will affect what is saved in .blend files.
>>>
>>>
>>>
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