[Bf-modeling] face weighted normals

metalliandy metalliandy666 at googlemail.com
Fri Jan 31 21:43:15 CET 2014


Hey all,

I want to propose an option to weight vertex normals to selected faces.
Basically this entails selecting 2 faces and then modifying the vertex 
normals of any connecting faces between those selected faces so their 
normals match the selected faces.

On things like bevels this can stop the nasty gradients that you get and 
can approximate the look of subd without the need for a normal map.

See the attached pics to see the results of this in Maya

https://dl.dropboxusercontent.com/u/2057427/Blender/face_weighted_normals.jpg
https://dl.dropboxusercontent.com/u/2057427/Blender/face_weighted_normals_before_after.jpg

Cheers,

-Andy



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