[Bf-modeling] face weighted normals

Jonathan Williamson jonathan at cgcookie.com
Sat Feb 1 03:52:04 CET 2014


I don't have any experience with editing vertex normals, but this certainly
seems like something that would be very useful.

Jonathan Williamson
http://cgcookie.com


On Fri, Jan 31, 2014 at 2:43 PM, metalliandy
<metalliandy666 at googlemail.com>wrote:

> Hey all,
>
> I want to propose an option to weight vertex normals to selected faces.
> Basically this entails selecting 2 faces and then modifying the vertex
> normals of any connecting faces between those selected faces so their
> normals match the selected faces.
>
> On things like bevels this can stop the nasty gradients that you get and
> can approximate the look of subd without the need for a normal map.
>
> See the attached pics to see the results of this in Maya
>
>
> https://dl.dropboxusercontent.com/u/2057427/Blender/face_weighted_normals.jpg
>
> https://dl.dropboxusercontent.com/u/2057427/Blender/face_weighted_normals_before_after.jpg
>
> Cheers,
>
> -Andy
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