[Bf-modeling] Bevel Weight display

Jonathan Williamson jonathan at cgcookie.com
Wed Nov 20 18:26:34 CET 2013


I like Brecht's suggestion of enabling Bevel Weights display once weights
are edited.

However, it seems to me that weights are not actually displaying right now?
When I enable it, and modify some weights, they don't show at all.

Jonathan Williamson
http://cgcookie.com


On Wed, Nov 20, 2013 at 9:57 AM, Brecht Van Lommel <
brechtvanlommel at pandora.be> wrote:

> The way it works for seams is that it gets turned on in the mark seam
> operator. This is for performance reasons. If it has to loop over all
> edges for seams, sharp, freestyle, creases, bevel on every mesh that
> is a big performance hit for meshes that do not use this feature.
>
> This system could potentially be more clever in keeping track if a
> mesh has any of these marks and skipping that loop automatically, but
> for now I think bevel weights can do exactly the same, turn the
> drawing on as soon as you edit them on a mesh, that's basic
> consistency with the other parts of the mesh.
>
> (we don't have a bf-ui mailing list for now to keep discussion
> focused, I wouldn't have time to read or moderate it all, you can CC
> me in bugs).
>
> Brecht.
>
> On Wed, Nov 20, 2013 at 3:06 PM, Howard Trickey
> <howard.trickey at gmail.com> wrote:
> > In Bug http://developer.blender.org/T37534 the reporter suggests that it
> > would make sense to have Bevel Weights display enabled by default (as are
> > currently: Faces, Edges, Creases; but not Sharp, Seams, masks).  What do
> > people think?  I don't have a strong opinion.
> >
> > (By the way, shouldn't there be a bf-ui mailing list; added Brecht
> directly
> > to this message to get the UI team's assessment on this question too.)
> >
> > - Howard
> >
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