[Bf-modeling] Bevel Weight display

Brecht Van Lommel brechtvanlommel at pandora.be
Wed Nov 20 16:57:09 CET 2013


The way it works for seams is that it gets turned on in the mark seam
operator. This is for performance reasons. If it has to loop over all
edges for seams, sharp, freestyle, creases, bevel on every mesh that
is a big performance hit for meshes that do not use this feature.

This system could potentially be more clever in keeping track if a
mesh has any of these marks and skipping that loop automatically, but
for now I think bevel weights can do exactly the same, turn the
drawing on as soon as you edit them on a mesh, that's basic
consistency with the other parts of the mesh.

(we don't have a bf-ui mailing list for now to keep discussion
focused, I wouldn't have time to read or moderate it all, you can CC
me in bugs).

Brecht.

On Wed, Nov 20, 2013 at 3:06 PM, Howard Trickey
<howard.trickey at gmail.com> wrote:
> In Bug http://developer.blender.org/T37534 the reporter suggests that it
> would make sense to have Bevel Weights display enabled by default (as are
> currently: Faces, Edges, Creases; but not Sharp, Seams, masks).  What do
> people think?  I don't have a strong opinion.
>
> (By the way, shouldn't there be a bf-ui mailing list; added Brecht directly
> to this message to get the UI team's assessment on this question too.)
>
> - Howard
>



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