[Bf-modeling] Proportional Edit Mode (Connected)

Jonathan Williamson jonathan at cgcookie.com
Wed Jun 19 21:45:51 CEST 2013


The 2D aware influence would be very handy in special scenarios but I
certainly wouldn't want it to be default. If it can be added as an option
then I'm all for it!

Jonathan Williamson
http://cgcookie.com


On Wed, Jun 19, 2013 at 12:40 PM, Campbell Barton <ideasman42 at gmail.com>wrote:

> Hah, no worries :) consider the first 2 issues I raised on this list
> (extrude-transform and pet-looking-stupid) ended up simply being bugs!
>
>
> But I forgot to mention something regarding PET,
>
> Someone recently suggested 2D distance measurement option.
>
> This would be an option so even if 2 points are close on the screen,
> that their depths may be different would be ignored (the region of
> influence would be a view aligned cylinder rather then a sphere).
>
> The one use case I can thing of for this is to do a quick bend - and
> not have to worry about near/far verts getting different influences.
> Feel like I'm doing a poor job of explaining this so if this makes no
> sense I could give some other example or a test patch.
>
> On Thu, Jun 20, 2013 at 5:16 AM, Jonathan Williamson
> <jonathan at cgcookie.com> wrote:
> > Oh my... I feel like an idiot. It works exactly like I want it to and I
> > never realized. I always thought that "Connected" just isolated the PET
> to
> > the current mesh island. Ignore my message :)
> >
> > Jonathan Williamson
> > http://cgcookie.com
> >
> >
> > On Wed, Jun 19, 2013 at 12:09 PM, Campbell Barton <ideasman42 at gmail.com>
> > wrote:
> >>
> >> How would `Topological Length` be different from existing 'Connected'
> >> option for proportional editmode?
> >>
> >> Would it ignore the actual length of edges and treat every edge as if
> >> it were the same length?
> >>
> >> On Thu, Jun 20, 2013 at 2:21 AM, Jonathan Williamson
> >> <jonathan at cgcookie.com> wrote:
> >> > Thanks for the improvements Campbell!
> >> >
> >> > While on the topic of PET, the biggest improvement I think it needs is
> >> > support for Topological Length, rather than just proximity. This would
> >> > work
> >> > almost exactly like Select More/Less, such that you can grow out the
> >> > area of
> >> > influence, based on the adjacent, connected geometry.
> >> >
> >> > Two examples of how this would be used are:
> >> >
> >> > Scaling just the lower lip on a character, without touching the upper
> >> > lip.
> >> > Posing an arm by rotating around the shoulder, without affecting the
> >> > ribcage.
> >> >
> >> > Each of the above is quite tricky to do with the current PET. You
> always
> >> > have to do a lot of cleanup work. I generally just avoid PET and do it
> >> > manually for these reasons.
> >> >
> >> > Jonathan Williamson
> >> > http://cgcookie.com
> >> >
> >> >
> >> > On Wed, Jun 19, 2013 at 8:59 AM, Campbell Barton <
> ideasman42 at gmail.com>
> >> > wrote:
> >> >>
> >> >> To follow up on this topic, from the feedback so far my impression is
> >> >> that PET currently works acceptably, minor improvements are always
> >> >> nice but I didn't hear anything very urgent about PET failing or
> being
> >> >> broken, or connected behavior being really annoying the way it is
> now.
> >> >>
> >> >> Aside from Andy's comment about visualizing weight - I'm going to
> call
> >> >> this `Good Enough`, and move on (in fact move back to mirror feature
> >> >> discussed before).
> >> >>
> >> >> Feel free to disagree and raise issues with PET - but think we can
> >> >> move onto more important topics.
> >> >> _______________________________________________
> >> >> Bf-modeling mailing list
> >> >> Bf-modeling at blender.org
> >> >> http://lists.blender.org/mailman/listinfo/bf-modeling
> >> >
> >> >
> >> >
> >> > _______________________________________________
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> >> >
> >>
> >>
> >>
> >> --
> >> - Campbell
> >> _______________________________________________
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> >> Bf-modeling at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-modeling
> >
> >
> >
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> > Bf-modeling at blender.org
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> >
>
>
>
> --
> - Campbell
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