[Bf-modeling] Proportional Edit Mode (Connected)

Campbell Barton ideasman42 at gmail.com
Wed Jun 19 21:40:22 CEST 2013


Hah, no worries :) consider the first 2 issues I raised on this list
(extrude-transform and pet-looking-stupid) ended up simply being bugs!


But I forgot to mention something regarding PET,

Someone recently suggested 2D distance measurement option.

This would be an option so even if 2 points are close on the screen,
that their depths may be different would be ignored (the region of
influence would be a view aligned cylinder rather then a sphere).

The one use case I can thing of for this is to do a quick bend - and
not have to worry about near/far verts getting different influences.
Feel like I'm doing a poor job of explaining this so if this makes no
sense I could give some other example or a test patch.

On Thu, Jun 20, 2013 at 5:16 AM, Jonathan Williamson
<jonathan at cgcookie.com> wrote:
> Oh my... I feel like an idiot. It works exactly like I want it to and I
> never realized. I always thought that "Connected" just isolated the PET to
> the current mesh island. Ignore my message :)
>
> Jonathan Williamson
> http://cgcookie.com
>
>
> On Wed, Jun 19, 2013 at 12:09 PM, Campbell Barton <ideasman42 at gmail.com>
> wrote:
>>
>> How would `Topological Length` be different from existing 'Connected'
>> option for proportional editmode?
>>
>> Would it ignore the actual length of edges and treat every edge as if
>> it were the same length?
>>
>> On Thu, Jun 20, 2013 at 2:21 AM, Jonathan Williamson
>> <jonathan at cgcookie.com> wrote:
>> > Thanks for the improvements Campbell!
>> >
>> > While on the topic of PET, the biggest improvement I think it needs is
>> > support for Topological Length, rather than just proximity. This would
>> > work
>> > almost exactly like Select More/Less, such that you can grow out the
>> > area of
>> > influence, based on the adjacent, connected geometry.
>> >
>> > Two examples of how this would be used are:
>> >
>> > Scaling just the lower lip on a character, without touching the upper
>> > lip.
>> > Posing an arm by rotating around the shoulder, without affecting the
>> > ribcage.
>> >
>> > Each of the above is quite tricky to do with the current PET. You always
>> > have to do a lot of cleanup work. I generally just avoid PET and do it
>> > manually for these reasons.
>> >
>> > Jonathan Williamson
>> > http://cgcookie.com
>> >
>> >
>> > On Wed, Jun 19, 2013 at 8:59 AM, Campbell Barton <ideasman42 at gmail.com>
>> > wrote:
>> >>
>> >> To follow up on this topic, from the feedback so far my impression is
>> >> that PET currently works acceptably, minor improvements are always
>> >> nice but I didn't hear anything very urgent about PET failing or being
>> >> broken, or connected behavior being really annoying the way it is now.
>> >>
>> >> Aside from Andy's comment about visualizing weight - I'm going to call
>> >> this `Good Enough`, and move on (in fact move back to mirror feature
>> >> discussed before).
>> >>
>> >> Feel free to disagree and raise issues with PET - but think we can
>> >> move onto more important topics.
>> >> _______________________________________________
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>> >
>> >
>> >
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>>
>>
>>
>> --
>> - Campbell
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>
>
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-- 
- Campbell



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