[Bf-marketing] Corporate Identity (partnerships)

Pierre-Luc Auclair p.lucauclair at heliosmulti.com
Mon Jan 2 21:55:13 CET 2006


If I recall well I think I already talked to you about that on IRC? I 
can't remember if it was you but I was talking about asking Epic to help 
get Blender up par to the competion when it comes to game content 
creation. They would get a "free" editor to publish UT2007 with, that 
way they get more mods, hence more players (possibly), hence more money 
(which is what they want in the end).

We have the big advantage of being free and multiplatform. If I recall 
correctly, they stated a while ago that if Linux demand was high enough, 
they'd release linux modding tools (that means possibly Os X port 
maybe?) too. So in the long run, it's a win/win solution.

I might miss details that might put my idea to rest but I think it's a 
pretty good thing if we can manage anything of the sort.

Pierre-Luc

Tom M wrote:

>Regarding tagline, see this thread at elysiun
>
>http://www.elysiun.com/forum/viewtopic.php?t=45900
>
>regarding partnerships - Ton said he isn't seeking any right now - if
>I/we want them - then I/we will need to do all of the work on that.  I
>can provide more details later, but already have one potentially
>significant partnership lined up (note that for now - most
>partnerships will be pretty limited, probably to the effect of -
>Blender is a good editor for our game).
>
>homepage - The homepage currently is preliminary as I recall.  Others
>here I'm sure know more about it.
>
>regarding 'development stage' - by siggraph should be a major turning
>point - I don't really think there will ever be a strong go/no go
>stage.  However certain mile-stones will get major publicity for us,
>and we should be positioned to take advantage of it.  One of the
>biggest milestones by far will be Siggraph and the likely presentation
>of the Orange movie at that time.  Blender will have also hit a major
>development milestone at that time - the nodal materials and
>compositor will be done, the rendering improvements will be done, Ton
>will hopefully have done the event refactor allowing completely
>customized hotkeys, menus, panels, scripted tutorials ala zbrush,
>macros, and other goodness.
>
>We will be switching to a two (three with delays :) ) month release
>cycle with test releases monthly there really won't be much 'dead
>time' between significant announcements.  Also there is a 'development
>journal' that has been done sporadically.
>
>I'll be updating the release notes weekly now, as well as updating the
>scripts list on a regular basis.  There are also the weekly meetings
>for both bf-blender, as well as the bf-education lists.
>
>LetterRip
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