[Bf-interface] Blender 2.8 technical design doc

Ton Roosendaal ton at blender.org
Sat Oct 7 21:48:19 CEST 2017


Hi Christian,

You're welcome! As I wrote just now to the bf-committers list, we'll refresh and confirm that modules structure.
The UI module team is listed here:
https://wiki.blender.org/index.php/Dev:Doc/Process/Module_Owners/List <https://wiki.blender.org/index.php/Dev:Doc/Process/Module_Owners/List>

Design for Blender 2.8 can be done on many levels, from icons, button panel layouts, keymap configs, general theme and looks, to making mockups for (new) UIs the developers are working on now (toolbar, widgets, collections).

Especially the latter is very important. The earlier you can work with a coder on this the better. A code commit then also results in usable and well defined (and looking!) UIs.

Then there are plenty if issues in Blender that can be improved or made better accessible. Drivers are a good example.

I think everyone's curious to learn a bit more about your work or your UI designs (or ideas for Blender).
Do you have something you can show? 

Thanks, 

-Ton-

--------------------------------------------------------
Ton Roosendaal  -  ton at blender.org   -   www.blender.org
Chairman Blender Foundation, Director Blender Institute
Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands

> On 7 Oct 2017, at 09:43, Christian Leon Christensen <ch at christianleon.com> wrote:
> 
> Hi!
> 
> How can I look to contribute to the UI? I'm a practicing UX designer, and have been for close to 10 years. Also I love to use Blender on my sculpts and 3D graphics.
> 
> Christian
> 
> 
> lør. 7. okt. 2017, 18:33 skrev Ton Roosendaal <ton at blender.org <mailto:ton at blender.org>>:
> Hi everyone,
> 
> Below you find a code.blender.org <http://code.blender.org/> blog post that's meant to provide more focus and general agreement on technical design decisions. It has been written and extensively reviewed by the core 2.8 contributors. Took a couple of weeks to flesh out the details with everyone!
> 
> It will allow to empower everyone to contribute more efficiently. Next step then is to make a planning and make sure the devs are well aligned with UI team members for mockups and further UI and usability designs.
> 
> Remarks or discussions are still welcome here and on the code blog.
> 
> https://code.blender.org/2017/10/blender-2-8-design-document/ <https://code.blender.org/2017/10/blender-2-8-design-document/>
> 
> Thanks,
> 
> -Ton-
> 
> --------------------------------------------------------
> Ton Roosendaal  -  ton at blender.org <mailto:ton at blender.org>   -   www.blender.org <http://www.blender.org/>
> Chairman Blender Foundation, Director Blender Institute
> Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands <https://maps.google.com/?q=Entrepotdok+57A,+1018+AD,+Amsterdam,+the+Netherlands&entry=gmail&source=g>
> 
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> -- 
> - christian
> 
> 
> 
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