[Bf-gamedev] Scientific Visualization with BGE - DeDaLo

Daniel Stokes kupomail at gmail.com
Wed Mar 25 20:00:34 CET 2015


Greetings Roberto,

There is no specific support for point cloud rendering or plans to improve
point cloud support in the Blender Game Engine at this time.

Regards,
Daniel Stokes
On Mar 25, 2015 9:58 AM, "Roberto Casalegno" <roberto.casalegno at b2fh.org>
wrote:

>  Hello everybody,
>
> with the help of some contributors (B2FH <http://www.b2fh.org>, ASAIP
> <https://asaip.psu.edu/>), I am working on a project for scientific
> visualization of Big Data, in particular for astronomy.
> The project is called DeDaLo (shortly described here
> <http://www.b2fh.org/DeDaLoProject/tabid/507/Default.aspx>), and will
> help scientists to work in real time with 3D data sets.
>
> We are using Blender and python, and are really interested in the BGE
> future.
> At the present our effort is only on developing a demo of what DeDaLo can
> do, there are no resources to work on BGE code itself.
>
> After this premise, I would ask you about a feature I've read of here
> <http://blenderartists.org/forum/showthread.php?256512-Unlimited-Detail-in-the-BGE>:
> Point Cloud for BGE. To display hundreds of thousands points is something
> complex, and if you have meshes (faces), it's almost impossible. Is there
> any proposal about Point Cloud in GE?
>
> Thank for your time,
> Roberto
>
> --
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> SKY| casalegno.roberto
> PHO| +39 335 6837810
> FAX| 1782719301 (Italy)
> WEB| www.b2fh.org
> TZO| GMT+1
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