[Bf-gamedev] Scientific Visualization with BGE - DeDaLo

Sybren A. Stüvel sybren at stuvel.eu
Wed Mar 25 22:45:57 CET 2015


Hi Roberto,

If you want to work on rendering point clouds and huge models, the
work by Michael Wand (a former colleague of mine) may be of interest
to you: http://www.staff.uni-mainz.de/wandm/publications.html

Kind regards,
Sybren

On Wed, Mar 25, 2015 at 05:57:52PM +0100, Roberto Casalegno wrote:
> Hello everybody,
> 
> with the help of some contributors (B2FH, ASAIP), I am working on a project for
> scientific visualization of Big Data, in particular for astronomy.
> The project is called DeDaLo (shortly described here), and will help scientists
> to work in real time with 3D data sets.
> 
> We are using Blender and python, and are really interested in the BGE future.
> At the present our effort is only on developing a demo of what DeDaLo can do,
> there are no resources to work on BGE code itself.
> 
> After this premise, I would ask you about a feature I've read of here: Point
> Cloud for BGE. To display hundreds of thousands points is something complex,
> and if you have meshes (faces), it's almost impossible. Is there any proposal
> about Point Cloud in GE?
> 
> Thank for your time,
> Roberto
> 
> --
> _______________________________
> NAM| Roberto Casalegno
> SKY| casalegno.roberto
> PHO| +39 335 6837810
> FAX| 1782719301 (Italy)
> WEB| www.b2fh.org
> TZO| GMT+1
> _______________________________
> 

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-- 
Sybren A. Stüvel

http://stuvelfoto.nl/
http://stuvel.eu/
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