[Bf-gamedev] Using blender timeline features

Sybren A. Stüvel sybren at stuvel.eu
Mon Jun 22 10:05:06 CEST 2015


On Sunday 21 June 2015 19:07:58 Owen Alanzo Hogarth wrote:
> I did but the problem with BGE as it stands right now is it lacks support 
> for most platforms. [...] I'd like to have something that can work on mobile, linux, mac, 
windows, w/o
> having to ship blender along with your game.

I think "it lacks support for most platforms" is a bit harsh. After all, it already works on linux, 
mac and windows without having to ship Blender along with it. The only thing missing is 
mobile.

-- 
Sybren A. Stüvel

http://stuvelfoto.nl/
http://stuvel.eu/

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