[Bf-gamedev] Using blender timeline features
Sybren A. Stüvel
sybren at stuvel.eu
Mon Jun 22 10:05:06 CEST 2015
On Sunday 21 June 2015 19:07:58 Owen Alanzo Hogarth wrote:
> I did but the problem with BGE as it stands right now is it lacks support
> for most platforms. [...] I'd like to have something that can work on mobile, linux, mac,
windows, w/o
> having to ship blender along with your game.
I think "it lacks support for most platforms" is a bit harsh. After all, it already works on linux,
mac and windows without having to ship Blender along with it. The only thing missing is
mobile.
--
Sybren A. Stüvel
http://stuvelfoto.nl/
http://stuvel.eu/
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