[Bf-gamedev] Using blender timeline features
Owen Alanzo Hogarth
gurenchan at gmail.com
Sun Jun 21 13:07:58 CEST 2015
@Angus Hollands
I did but the problem with BGE as it stands right now is it lacks support
for most platforms. It works decently as something to visualize your game
but say you want to distribute the game, there was some work being done
to allow BGE to run on mobiles for example but that all but stalled a while
ago.
I'd like to have something that can work on mobile, linux, mac, windows, w/o
having to ship blender along with your game.
On Sun, Jun 21, 2015 at 6:55 PM, Angus Hollands <goosey15 at gmail.com> wrote:
> Hi Owen, it seems as though you're already describing some of the features
> of the Blender game engine, have you looked at that?
>
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