[Bf-gamedev] Using blender timeline features

Adrians Netlis adris3ddev at gmail.com
Mon Jun 22 10:41:42 CEST 2015


Well, I can say that a lot of people prefer consoles because of their
simplicity. Blender should support PS3/4 and Xbox too. But it is just what
I think.

2015-06-22 11:05 GMT+03:00 Sybren A. Stüvel <sybren at stuvel.eu>:

>  On Sunday 21 June 2015 19:07:58 Owen Alanzo Hogarth wrote:
>
> > I did but the problem with BGE as it stands right now is it lacks
> support
>
> > for most platforms. [...] I'd like to have something that can work on
> mobile, linux, mac, windows, w/o
>
> > having to ship blender along with your game.
>
>
>
> I think "it lacks support for most platforms" is a bit harsh. After all,
> it already works on linux, mac and windows without having to ship Blender
> along with it. The only thing missing is mobile.
>
>
>
> --
>
> Sybren A. Stüvel
>
>
>
> http://stuvelfoto.nl/
>
> http://stuvel.eu/
>
>
>
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>
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