[Bf-gamedev] Using blender timeline features

Ines Almeida britalmeida at gmail.com
Sun Jun 21 09:45:28 CEST 2015


@David Rosen I would love to hear more feedback on that.
I assume the format you are exporting is your own as the engine is also
yours?
If you could elaborate on what gives you the most trouble keeping your
scrips up to date, maybe we can do something about it. e.g. are you missing
documentation on the changes?


@Owen
My advice is to settle on a game engine and a format. Look around for open
source engines that fit your needs and check what formats they support.
Then, check if Blender exports that format. Look in user preferences >
addons > import/export category. You may need to enable first.
If you want to do your own format, keep in mind that you not only need to
write the script for the exporter in Blender, you also have to write an
importer on the Game Engine side.

--
Inês almeida / brita_
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