[Bf-gamedev] Loading .blend files

Jeroen Bakker j.bakker at atmind.nl
Wed Jun 17 21:29:17 CEST 2015


Hi Owen,

thanks for the link to my document. If you have any questions please 
ask. The blend file is ver generic, but does not answer the specific 
questions you might have.

Blender uses a python in many area's most area's just disable very 
specific features. There are also area's that even than rely on python 
(like UI). Do you look for only the area's inside the game engine, or 
just general in whole blender.

Regards,
Jeroen


On 06/13/2015 05:33 PM, Owen Alanzo Hogarth wrote:
> Looking at all the stuff around blender and games it seems like python 
> is a big part of blender for keybindings and animations and things 
> like that.
>
> Keybindings aren't necessary for a runtime though, although it seems 
> animations would need to be reimplemented as well as some other things.
>
> Can anyone on this list give me an extent of all the things that would 
> break if we built blender w/o python? Not that I'd use blender w/o 
> python but a runtime exporter doesn't need everything that the full 
> editor needs.
>
> I read this: http://www.atmind.nl/blender/mystery_ot_blend.html trying 
> to understand .blend files but if I could get some help understanding 
> the project then this might be something that can be done.
>
>
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