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<div class="moz-cite-prefix">Hi Owen, <br>
<br>
thanks for the link to my document. If you have any questions
please ask. The blend file is ver generic, but does not answer the
specific questions you might have.<br>
<br>
Blender uses a python in many area's most area's just disable very
specific features. There are also area's that even than rely on
python (like UI). Do you look for only the area's inside the game
engine, or just general in whole blender. <br>
<br>
Regards, <br>
Jeroen<br>
<br>
<br>
On 06/13/2015 05:33 PM, Owen Alanzo Hogarth wrote:<br>
</div>
<blockquote
cite="mid:CALM2mE=YDaT=JJBiHfvCGBA0XmZCgeJQsr4-gcdp_aCfik5Jug@mail.gmail.com"
type="cite">
<div dir="ltr">Looking at all the stuff around blender and games
it seems like python is a big part of blender for keybindings
and animations and things like that.
<div><br>
</div>
<div>Keybindings aren't necessary for a runtime though, although
it seems animations would need to be reimplemented as well as
some other things.</div>
<div><br>
</div>
<div>Can anyone on this list give me an extent of all the things
that would break if we built blender w/o python? Not that I'd
use blender w/o python but a runtime exporter doesn't need
everything that the full editor needs.</div>
<div><br>
</div>
<div>I read this: <a moz-do-not-send="true"
href="http://www.atmind.nl/blender/mystery_ot_blend.html">http://www.atmind.nl/blender/mystery_ot_blend.html</a>
trying to understand .blend files but if I could get some help
understanding the project then this might be something that
can be done.</div>
</div>
<br>
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