[Bf-gamedev] Loading .blend files

Sybren A. Stüvel sybren at stuvel.eu
Wed Jun 17 11:16:03 CEST 2015


On Sat, Jun 13, 2015 at 11:33:54PM +0800, Owen Alanzo Hogarth wrote:
> Can anyone on this list give me an extent of all the things that
> would break if we built blender w/o python? Not that I'd use blender
> w/o python but a runtime exporter doesn't need everything that the
> full editor needs.

We already have a runtime exporter for the game engine, it's in the
addons (but disabled by default). In what way do you need something
other than what that exporter is already doing?

-- 
Sybren A. Stüvel

http://stuvelfoto.nl/
http://stuvel.eu/
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 181 bytes
Desc: Digital signature
Url : http://lists.blender.org/pipermail/bf-gamedev/attachments/20150617/ef6c3e0f/attachment.pgp 


More information about the Bf-gamedev mailing list