[Bf-gamedev] New 2DFilter system for BGE

Jacob Merrill blueprintrandom1 at gmail.com
Sat Jan 3 18:41:04 CET 2015


http://blenderartists.org/forum/showthread.php?358021-ogrender-blogre-something&p=2789237&viewfull=1#post2789237

On Sat, Jan 3, 2015 at 9:40 AM, Jacob Merrill <blueprintrandom1 at gmail.com>
wrote:

> It looks like off screen rendering, and some cleanup from what I have read
> at BA.
>
> On Sat, Jan 3, 2015 at 9:33 AM, Daniel Stokes <kupomail at gmail.com> wrote:
>
>> I will take a look at your diff later (on a phone right now). Could you
>> elaborate a bit on what your goals with the rewrite were?
>>
>> Regards,
>> Daniel Stokes
>> On Jan 3, 2015 6:24 AM, "pgi" <pierluigi at tukano.it> wrote:
>>
>>> Hello, happy new year and things.
>>>
>>> I rewrote the bge 2D filter system, there are a couple of minor things
>>> that I have to change (like naming conventions, formatting and so) and a
>>> few test I need to run before to have a real patch but I'd like someone to
>>> check how things are shaping because I made some design choices that might
>>> not be compatible with how blender is supposed to be.
>>> The new system is backward compatible. Well, it will be, I have to guess
>>> another two or three things before to be 100% sure about it.
>>>
>>> The attached diff contains the changes to the rasterizer package. There
>>> are maybe a couple of other minor changes in other parts of the code but
>>> they are not relevant.
>>>
>>> pgi
>>>
>>> _______________________________________________
>>> Bf-gamedev mailing list
>>> Bf-gamedev at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-gamedev
>>>
>>>
>> _______________________________________________
>> Bf-gamedev mailing list
>> Bf-gamedev at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-gamedev
>>
>>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-gamedev/attachments/20150103/d135532b/attachment-0001.htm 


More information about the Bf-gamedev mailing list