[Bf-gamedev] New 2DFilter system for BGE

Jacob Merrill blueprintrandom1 at gmail.com
Sat Jan 3 18:40:14 CET 2015


It looks like off screen rendering, and some cleanup from what I have read
at BA.

On Sat, Jan 3, 2015 at 9:33 AM, Daniel Stokes <kupomail at gmail.com> wrote:

> I will take a look at your diff later (on a phone right now). Could you
> elaborate a bit on what your goals with the rewrite were?
>
> Regards,
> Daniel Stokes
> On Jan 3, 2015 6:24 AM, "pgi" <pierluigi at tukano.it> wrote:
>
>> Hello, happy new year and things.
>>
>> I rewrote the bge 2D filter system, there are a couple of minor things
>> that I have to change (like naming conventions, formatting and so) and a
>> few test I need to run before to have a real patch but I'd like someone to
>> check how things are shaping because I made some design choices that might
>> not be compatible with how blender is supposed to be.
>> The new system is backward compatible. Well, it will be, I have to guess
>> another two or three things before to be 100% sure about it.
>>
>> The attached diff contains the changes to the rasterizer package. There
>> are maybe a couple of other minor changes in other parts of the code but
>> they are not relevant.
>>
>> pgi
>>
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>>
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