[Bf-gamedev] New 2DFilter system for BGE

Daniel Stokes kupomail at gmail.com
Sat Jan 3 18:33:32 CET 2015


I will take a look at your diff later (on a phone right now). Could you
elaborate a bit on what your goals with the rewrite were?

Regards,
Daniel Stokes
On Jan 3, 2015 6:24 AM, "pgi" <pierluigi at tukano.it> wrote:

> Hello, happy new year and things.
>
> I rewrote the bge 2D filter system, there are a couple of minor things
> that I have to change (like naming conventions, formatting and so) and a
> few test I need to run before to have a real patch but I'd like someone to
> check how things are shaping because I made some design choices that might
> not be compatible with how blender is supposed to be.
> The new system is backward compatible. Well, it will be, I have to guess
> another two or three things before to be 100% sure about it.
>
> The attached diff contains the changes to the rasterizer package. There
> are maybe a couple of other minor changes in other parts of the code but
> they are not relevant.
>
> pgi
>
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