[Bf-gamedev] Fly Mode in game engine

Ed edspammer at gmail.com
Tue Feb 10 23:33:39 CET 2015


Hello all. Ton suggested that I see if there is any interest in this via
Blender.org. I guess he meant this mailing list, so here goes ...

My work as a structural engineer involves a lot of work using Revit to
model buildings. I currently use Blender to create models with baked
lighting for my clients and fellow designers to walk around using Fly Mode.
What would be a big bonus would be to use BGE to create standalone
executables. It would get over the 'ooh this is a bit technical' obstacle
that people tend to put up when I explain how to make get into Fly Mode via
Blender.

But recreating Fly Mode in BGE is difficult. Some discussion here:
http://blenderartists.org/forum/showthread.php?361352-Fly-mode-in-game-engine&p=2812542#post2812542
.

There is already such an elegant solution with Fly Mode, I wonder how hard
it would be to put that code to additional good use in the game engine.

I think there is a strong usage case for Blender here. Could give it some
traction in a whole different area. Do you think there might be a developer
who would consider porting Fly Mode into BGE as a logic brick, for example?
I can see it having value for exploring game environments generally, not
just for my purpose.

If you think it might be of interest, I would be happy to provide an
example model for you to see what I am trying to do. It's a very powerful
way to show off a building. Much better than pre-rendered fly-throughs or
still images.

Thanks,

Ed
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