[Bf-gamedev] Bf-gamedev Digest, Vol 12, Issue 24

Angus Hollands goosey15 at gmail.com
Fri Sep 19 22:54:49 CEST 2014


Jacob Merrill wrote:

I wish to see blender and the bge integrated, for the purposes of animating
in real time, and for the purpose of modeling in game....... My own project
from its original conception, was to unify the community, and create a
revenue stream, for blender and bge development.... I can finally say we
are ready to knock out a game.
—-----------—

This is advertising your product.
This discussion should really consist of:

I'm developing feature x and would like some reviews.

Currently the fbx sdk has x limitations, any thoughts?

And other such things, not mentioning opinion or general bge/engine usage.

Whether or not the bge is sinking I under anything is opinion and not
development related.
On 19 Sep 2014 19:56, <bf-gamedev-request at blender.org> wrote:

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> Today's Topics:
>
>    1. Purpose of the mailing list (Angus Hollands)
>    2. Re: Purpose of the mailing list (Jacob Merrill)
>    3. Re: Purpose of the mailing list (Jacob Merrill)
>    4. Re: Purpose of the mailing list (Michael Knubben)
>    5. Re: Purpose of the mailing list (Jacob Merrill)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Fri, 19 Sep 2014 14:50:14 +0100
> From: Angus Hollands <goosey15 at gmail.com>
> Subject: [Bf-gamedev] Purpose of the mailing list
> To: bf-gamedev at blender.org
> Message-ID:
>         <
> CAOU6hw47dfWJ3egMfqaKDaD5uzeqLaifBfJhu3NLThRENjo1PQ at mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Hi everyone,
>
> This doesn't apply to a great number of mailing list users, but I think it
> worth following up on Michael's point concerning the purpose of this
> mailing list.
>
> If users would like to discuss their opinion concerning tangentially
> related topics, such as their own games or engine comparisons, there
> already exists a number forums for such purpose (BlenderArtists.org and
> gameblender.org (where did blenderunderground go?!))
>
> This mailing list is for development discussion only, where opinions can be
> shared but must be wholly relevant to the discussion of development.
>
> Angus.
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>
> ------------------------------
>
> Message: 2
> Date: Fri, 19 Sep 2014 10:21:21 -0700
> From: Jacob Merrill <blueprintrandom1 at gmail.com>
> Subject: Re: [Bf-gamedev] Purpose of the mailing list
> To: bf-gamedev at blender.org
> Message-ID:
>         <CA+iAO4bkDysNL5BiqrHQN=
> Shxg7-+_AZLR7B+cKDKP-LOSZr6A at mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> This list, is to talk about game development, using blender, some people
> feel that developing on bge internal, is not game development, I assure you
> it is.
>
> I wish to see blender and the bge integrated, for the purposes of animating
> in real time, and for the purpose of modeling in game....... My own project
> from its original conception, was to unify the community, and create a
> revenue stream, for blender and bge development.... I can finally say we
> are ready to knock out a game.
> http://m.youtube.com/watch?v=rltLAi2kIRw&feature=share
> This project, from conception, has only been to help blender and the bge.
> Not to spam, however the community seems to think that bye is a dead end, I
> assure you its not.
> On Sep 19, 2014 6:50 AM, "Angus Hollands" <goosey15 at gmail.com> wrote:
>
> > Hi everyone,
> >
> > This doesn't apply to a great number of mailing list users, but I think
> it
> > worth following up on Michael's point concerning the purpose of this
> > mailing list.
> >
> > If users would like to discuss their opinion concerning tangentially
> > related topics, such as their own games or engine comparisons, there
> > already exists a number forums for such purpose (BlenderArtists.org and
> > gameblender.org (where did blenderunderground go?!))
> >
> > This mailing list is for development discussion only, where opinions can
> > be shared but must be wholly relevant to the discussion of development.
> >
> > Angus.
> >
> > _______________________________________________
> > Bf-gamedev mailing list
> > Bf-gamedev at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-gamedev
> >
> >
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>
> ------------------------------
>
> Message: 3
> Date: Fri, 19 Sep 2014 10:36:55 -0700
> From: Jacob Merrill <blueprintrandom1 at gmail.com>
> Subject: Re: [Bf-gamedev] Purpose of the mailing list
> To: bf-gamedev at blender.org
> Message-ID:
>         <
> CA+iAO4aa+04KK2rrMCP2sxWbbY-XRdb+4tvbPKsyZXp-v3EaHg at mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Side note: Ton said this is where I was to ask the developers about any
> open game ideas, 6 months ago...
> On Sep 19, 2014 10:21 AM, "Jacob Merrill" <blueprintrandom1 at gmail.com>
> wrote:
>
> > This list, is to talk about game development, using blender, some people
> > feel that developing on bge internal, is not game development, I assure
> you
> > it is.
> >
> > I wish to see blender and the bge integrated, for the purposes of
> > animating in real time, and for the purpose of modeling in game....... My
> > own project from its original conception, was to unify the community, and
> > create a revenue stream, for blender and bge development.... I can
> finally
> > say we are ready to knock out a game.
> > http://m.youtube.com/watch?v=rltLAi2kIRw&feature=share
> > This project, from conception, has only been to help blender and the bge.
> > Not to spam, however the community seems to think that bye is a dead
> end, I
> > assure you its not.
> > On Sep 19, 2014 6:50 AM, "Angus Hollands" <goosey15 at gmail.com> wrote:
> >
> >> Hi everyone,
> >>
> >> This doesn't apply to a great number of mailing list users, but I think
> >> it worth following up on Michael's point concerning the purpose of this
> >> mailing list.
> >>
> >> If users would like to discuss their opinion concerning tangentially
> >> related topics, such as their own games or engine comparisons, there
> >> already exists a number forums for such purpose (BlenderArtists.org and
> >> gameblender.org (where did blenderunderground go?!))
> >>
> >> This mailing list is for development discussion only, where opinions can
> >> be shared but must be wholly relevant to the discussion of development.
> >>
> >> Angus.
> >>
> >> _______________________________________________
> >> Bf-gamedev mailing list
> >> Bf-gamedev at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-gamedev
> >>
> >>
> -------------- next part --------------
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>
> ------------------------------
>
> Message: 4
> Date: Fri, 19 Sep 2014 20:41:31 +0200
> From: Michael Knubben <michaelknubben at gmail.com>
> Subject: Re: [Bf-gamedev] Purpose of the mailing list
> To: bf-gamedev at blender.org
> Message-ID:
>         <CALQLihn3rpgOLg3QZUPNH=e2JR2-TRY=LphPGzFNf05=
> rOutnA at mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> That's all fine and well, but promotion of your bge game is terribly out of
> place in a conversation about fbx, as I'm sure you understand.
> On 19 Sep 2014 19:37, "Jacob Merrill" <blueprintrandom1 at gmail.com> wrote:
>
> > Side note: Ton said this is where I was to ask the developers about any
> > open game ideas, 6 months ago...
> > On Sep 19, 2014 10:21 AM, "Jacob Merrill" <blueprintrandom1 at gmail.com>
> > wrote:
> >
> >> This list, is to talk about game development, using blender, some people
> >> feel that developing on bge internal, is not game development, I assure
> you
> >> it is.
> >>
> >> I wish to see blender and the bge integrated, for the purposes of
> >> animating in real time, and for the purpose of modeling in game.......
> My
> >> own project from its original conception, was to unify the community,
> and
> >> create a revenue stream, for blender and bge development.... I can
> finally
> >> say we are ready to knock out a game.
> >> http://m.youtube.com/watch?v=rltLAi2kIRw&feature=share
> >> This project, from conception, has only been to help blender and the
> bge.
> >> Not to spam, however the community seems to think that bye is a dead
> end, I
> >> assure you its not.
> >> On Sep 19, 2014 6:50 AM, "Angus Hollands" <goosey15 at gmail.com> wrote:
> >>
> >>> Hi everyone,
> >>>
> >>> This doesn't apply to a great number of mailing list users, but I think
> >>> it worth following up on Michael's point concerning the purpose of this
> >>> mailing list.
> >>>
> >>> If users would like to discuss their opinion concerning tangentially
> >>> related topics, such as their own games or engine comparisons, there
> >>> already exists a number forums for such purpose (BlenderArtists.org and
> >>> gameblender.org (where did blenderunderground go?!))
> >>>
> >>> This mailing list is for development discussion only, where opinions
> can
> >>> be shared but must be wholly relevant to the discussion of development.
> >>>
> >>> Angus.
> >>>
> >>> _______________________________________________
> >>> Bf-gamedev mailing list
> >>> Bf-gamedev at blender.org
> >>> http://lists.blender.org/mailman/listinfo/bf-gamedev
> >>>
> >>>
> > _______________________________________________
> > Bf-gamedev mailing list
> > Bf-gamedev at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-gamedev
> >
> >
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>
> ------------------------------
>
> Message: 5
> Date: Fri, 19 Sep 2014 11:56:19 -0700
> From: Jacob Merrill <blueprintrandom1 at gmail.com>
> Subject: Re: [Bf-gamedev] Purpose of the mailing list
> To: bf-gamedev at blender.org
> Message-ID:
>         <CA+iAO4YbFXFHsVLE=bR8ii80aaeAnePV=
> UTmjcjDsqrfu79kpQ at mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Yeah, I get a lil carried away, it feels like the bge is sinking beneath
> the weight of peoples inability to understand it's potential.
>
> *also, I get very caffeinated occasionally and after a night of coding....
> ;)*
>
> Fbx just scares me, because it's us conforming to a standard we don't
> control.
> I wish that the big 3 - unity,cryengine,ue4/epic,  would help us on there
> end,
>
> selling indie games makes money for them, just like big studio games.
>
>
> Keep up the good work,
> May the applyForce be with you.
>
> On Fri, Sep 19, 2014 at 11:41 AM, Michael Knubben <
> michaelknubben at gmail.com>
> wrote:
>
> > That's all fine and well, but promotion of your bge game is terribly out
> > of place in a conversation about fbx, as I'm sure you understand.
> > On 19 Sep 2014 19:37, "Jacob Merrill" <blueprintrandom1 at gmail.com>
> wrote:
> >
> >> Side note: Ton said this is where I was to ask the developers about any
> >> open game ideas, 6 months ago...
> >> On Sep 19, 2014 10:21 AM, "Jacob Merrill" <blueprintrandom1 at gmail.com>
> >> wrote:
> >>
> >>> This list, is to talk about game development, using blender, some
> people
> >>> feel that developing on bge internal, is not game development, I
> assure you
> >>> it is.
> >>>
> >>> I wish to see blender and the bge integrated, for the purposes of
> >>> animating in real time, and for the purpose of modeling in game.......
> My
> >>> own project from its original conception, was to unify the community,
> and
> >>> create a revenue stream, for blender and bge development.... I can
> finally
> >>> say we are ready to knock out a game.
> >>> http://m.youtube.com/watch?v=rltLAi2kIRw&feature=share
> >>> This project, from conception, has only been to help blender and the
> >>> bge. Not to spam, however the community seems to think that bye is a
> dead
> >>> end, I assure you its not.
> >>> On Sep 19, 2014 6:50 AM, "Angus Hollands" <goosey15 at gmail.com> wrote:
> >>>
> >>>> Hi everyone,
> >>>>
> >>>> This doesn't apply to a great number of mailing list users, but I
> think
> >>>> it worth following up on Michael's point concerning the purpose of
> this
> >>>> mailing list.
> >>>>
> >>>> If users would like to discuss their opinion concerning tangentially
> >>>> related topics, such as their own games or engine comparisons, there
> >>>> already exists a number forums for such purpose (BlenderArtists.org
> and
> >>>> gameblender.org (where did blenderunderground go?!))
> >>>>
> >>>> This mailing list is for development discussion only, where opinions
> >>>> can be shared but must be wholly relevant to the discussion of
> development.
> >>>>
> >>>> Angus.
> >>>>
> >>>> _______________________________________________
> >>>> Bf-gamedev mailing list
> >>>> Bf-gamedev at blender.org
> >>>> http://lists.blender.org/mailman/listinfo/bf-gamedev
> >>>>
> >>>>
> >> _______________________________________________
> >> Bf-gamedev mailing list
> >> Bf-gamedev at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-gamedev
> >>
> >>
> > _______________________________________________
> > Bf-gamedev mailing list
> > Bf-gamedev at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-gamedev
> >
> >
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> Bf-gamedev at blender.org
> http://lists.blender.org/mailman/listinfo/bf-gamedev
>
>
> End of Bf-gamedev Digest, Vol 12, Issue 24
> ******************************************
>
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