[Bf-gamedev] Using the Blender Games Engine for immersive training in a 360 projection dome
James Sheridan
sheridanis at gmail.com
Tue Oct 7 15:23:22 CEST 2014
Hi All,
I've been doing some research into getting the Blender Game Engine
working in one of our domes
* www.igloovision.com
* https://www.dropbox.com/s/k81iquleisiocsd/Igloo%20St%20Pauls%20Draft%203.mov?dl=0
Our domes use a cylindrical (or spherical....we just chop the top and
bottom off) panoramic projection that is ideally 8000x1100 but anything
above 6400x950 looks ok. We do all of the image slicing, warping and
edge blending in a custom app but need a way to get the image out of the
BGE and into our app. In unity we use 5 cameras oriented around the y
axis each with a fisheye effect to approximate a cylindrical camera - we
then use syphon <http://syphon.v002.info/> under osx and spout
<http://spout.zeal.co/> under windows to output these camera textures to
our warping and edge blending app. Where looking to do a research
project with Loughborough University and where we build an immersive
training scenario in the dome and we're after some help advice with this.
As Syphon and Spout are both open source and widely used adding in
support for them would mean not only support for our (and others) domes
but also a wide range of other tool and uses like VJing, museum
installations etc and is something others have already been asking for
1. http://blenderartists.org/forum/showthread.php?345832-Syphon-support-in-the-game-engine
2. http://blenderartists.org/forum/showthread.php?298055-Live-Real-Time-Output-of-Animation
3. http://pyppet.blogspot.co.uk/2012/01/pyppet2-audio-analysis.html
In this regards to getting syphon and/or spout added into the BGE we
were wondering
1. Where in the codebase should I start looking to share the render
texture produced by the spherical dome render via syphon and/or spout?
2. Would anyone (preferably one of the BGE module owners) be able to
provide timely support for this project for a small consulting fee?
3. Would anyone be available to do this work and do you have a ball
park figure for what it would cost?
4. Does anyone have any feelings about what the performance differences
might be for a large (100,000+ vertex) textured model between the
spherical panoramic renderer and the approach we have done with
unity which is just 5 normal renders oriented?
Regards James
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