[Bf-gamedev] Perhaps consider OpenGEX instead of FBX/Collada?

metalliandy metalliandy666 at googlemail.com
Fri Oct 3 14:10:16 CEST 2014


While I am never against adding support for new formats, I don't think 
that OpenGEX can currently be used as an alternative to FBX, or even 
OBJ, as there just isn't enough industry support for the format.

I know it's early days for the format but currently it only supports Max 
and Maya, which is great ofc, but it isn't until support is written for 
Modo, UE4, TB2, Unity & CE3, Substance, xNormal, Knald, 3dCoat, etc. 
that it could even be considered as a replacement.

So perhaps the focus for OpenGEX in Blender should be as an early 
adopter to support future tech rather than a direct replacement for FBX, 
as for the moment at least, it isn't likely that OpenGEX will get enough 
support to warrant a full move over.

Cheers,

-Andy

On 03/10/2014 05:03, Matt Three wrote:
> I decided to start a thread on this after reading a number of the 
> other threads on FBX integration. I'm using Blender with UE4 and while 
> it works pretty well (thanks mont29) I still find it easier to use 
> .obj for static geometry. I don't animate so I don't really have an 
> opinion on that.
>
> We all know the problems with FBX being a black box and Collada's 
> myriad of problems so I would like to draw attention to another effort 
> done by the C4 Engine guys.
>
> www.opengex.com <http://www.opengex.com> is where you can find the 
> spec and information.
>
> OpenGEX has a well defined open standard and avoids a lot of the 
> problems with Collada.  I was thinking with the relative openness of 
> UE4 it would be possible to write a plugin to use it as an exchange 
> format instead of FBX.  I realize this is probably a gigantic 
> undertaking but with the amount of work going into FBX support in 
> Blender it might be worthwhile. I doubt you will get CryEngine support 
> but I wouldn't be surprised if you could get it into Unity.
>
> Anyway, just a thought.
>
>
>
>
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