[Bf-gamedev] Unreal Engine-like Viewport Navigation (patch)

Dalai Felinto dfelinto at gmail.com
Fri Nov 14 23:10:23 CET 2014


Hi Lina thanks for the corrections. I posted a link for builds for
linux, windows and mac. None of them work for you?
--
blendernetwork.org/dalai-felinto
www.dalaifelinto.com


2014-11-14 19:31 GMT-02:00 Lina Halper <lina.halper at epicgames.com>:
> Thank you so much for the feature. I'd love to check it out soon, but having
> some trouble with getting a build and compiling.
>
> Anyway, just a tiny correction, UDK is Unreal Engine 3 Development Kit, and
> we don't call Unreal Engine 4 UDK. :)
>
> Thanks a lot!
>
> --Lina,
>
> On Thu, Nov 13, 2014 at 10:47 PM, Dalai Felinto <dfelinto at gmail.com> wrote:
>>
>> Hi,
>>
>> I've implemented the viewport navigation of UDK (Unreal Engine, from
>> Epic) in Blender. It's built on top of the walk navigation system with
>> a custom keymap for the special mouse modes that are unique to unreal.
>>
>> If you are familiar with Unreal (or even if you are not) the patch and
>> more details are here: https://developer.blender.org/D897
>>
>> I also recorded a screencast to show the navigation, but it's hard to
>> convey in a video how well the system works:
>> https://www.youtube.com/watch?v=7u2mAHOBIXY&hd=1
>>
>> Feedback and comments are not only welcome but necessary ;)
>>
>> Thanks,
>> Dalai
>> --
>> blendernetwork.org/dalai-felinto
>> www.dalaifelinto.com
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>
>
>
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