[Bf-gamedev] Unreal Engine-like Viewport Navigation (patch)

Yury Baranov cucumberer at gmail.com
Fri Nov 14 16:26:20 CET 2014


What it can be used for? How it will be implemented?

2014-11-14 16:21 GMT+03:00 Michael Knubben <michaelknubben at gmail.com>:

> Not as far as I can tell:
>
> https://dl.dropboxusercontent.com/u/17715/Schermafdruk%202014-11-14%2014.18.42.png
> This is in 2.72b.
>
> http://flickr.com/photos/michaelknubben/
>
> On Fri, Nov 14, 2014 at 1:46 PM, Dalai Felinto <dfelinto at gmail.com> wrote:
>
>> Test Builds:
>>
>> Linux x86_64 (glibc211): http://goo.gl/oNnQIn
>> Mac OS x86_64: http://goo.gl/GHzNei
>> Win 64: http://goo.gl/mKOIsH
>> --
>> blendernetwork.org/dalai-felinto
>> www.dalaifelinto.com
>>
>>
>> 2014-11-14 1:47 GMT-02:00 Dalai Felinto <dfelinto at gmail.com>:
>> > Hi,
>> >
>> > I've implemented the viewport navigation of UDK (Unreal Engine, from
>> > Epic) in Blender. It's built on top of the walk navigation system with
>> > a custom keymap for the special mouse modes that are unique to unreal.
>> >
>> > If you are familiar with Unreal (or even if you are not) the patch and
>> > more details are here: https://developer.blender.org/D897
>> >
>> > I also recorded a screencast to show the navigation, but it's hard to
>> > convey in a video how well the system works:
>> > https://www.youtube.com/watch?v=7u2mAHOBIXY&hd=1
>> >
>> > Feedback and comments are not only welcome but necessary ;)
>> >
>> > Thanks,
>> > Dalai
>> > --
>> > blendernetwork.org/dalai-felinto
>> > www.dalaifelinto.com
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>
>
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