[Bf-gamedev] Unreal Engine-like Viewport Navigation (patch)

Michael Knubben michaelknubben at gmail.com
Fri Nov 14 14:21:12 CET 2014


Not as far as I can tell:
https://dl.dropboxusercontent.com/u/17715/Schermafdruk%202014-11-14%2014.18.42.png
This is in 2.72b.

http://flickr.com/photos/michaelknubben/

On Fri, Nov 14, 2014 at 1:46 PM, Dalai Felinto <dfelinto at gmail.com> wrote:

> Test Builds:
>
> Linux x86_64 (glibc211): http://goo.gl/oNnQIn
> Mac OS x86_64: http://goo.gl/GHzNei
> Win 64: http://goo.gl/mKOIsH
> --
> blendernetwork.org/dalai-felinto
> www.dalaifelinto.com
>
>
> 2014-11-14 1:47 GMT-02:00 Dalai Felinto <dfelinto at gmail.com>:
> > Hi,
> >
> > I've implemented the viewport navigation of UDK (Unreal Engine, from
> > Epic) in Blender. It's built on top of the walk navigation system with
> > a custom keymap for the special mouse modes that are unique to unreal.
> >
> > If you are familiar with Unreal (or even if you are not) the patch and
> > more details are here: https://developer.blender.org/D897
> >
> > I also recorded a screencast to show the navigation, but it's hard to
> > convey in a video how well the system works:
> > https://www.youtube.com/watch?v=7u2mAHOBIXY&hd=1
> >
> > Feedback and comments are not only welcome but necessary ;)
> >
> > Thanks,
> > Dalai
> > --
> > blendernetwork.org/dalai-felinto
> > www.dalaifelinto.com
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>
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