[Bf-gamedev] Unreal Engine-like Viewport Navigation (patch)

Michael Knubben michaelknubben at gmail.com
Fri Nov 14 09:41:28 CET 2014


Hey Dalai, looking good!

Does this mean you implemented a keymap for the fly/walk-mode, or is this
an entirely seperate piece of code? It would be great if you couldexpose
that to the user,  as currently it's hardcoded.

http://flickr.com/photos/michaelknubben/

On Fri, Nov 14, 2014 at 5:33 AM, Takanu Kyriako <crocadillian at me.com> wrote:

>  I can’t test it as I don't have my computer setup for custom Blender
> builds (yet), but this looks pretty awesome.  Is there any “movement
> falloff” when you let go of a directional key?  I couldn’t tell in the
> video, and it makes the movement feel generally better, even if
> it’s superfluous.  It’s been a while since I opened UE4 but I think the
> engine has it?  I remember that being the reason why I'd fly through random
> environments endlessly just for fun x_x.
>
> Also, the patch didn’t mention if you implemented the mouse wheel to
> increase or decrease movement sensitivity or if it was being considered.
> I’d consider this pretty important as the environment scale could be quite
> different to the movement scale, so it becomes important to be able to
> adjust it.  Just curious :3
>
> *From:* Dalai Felinto <dfelinto at gmail.com>
> *Sent:* ‎Friday‎, ‎14‎ ‎November‎ ‎2014 ‎03‎:‎47
> *To:* bf-gamedev at blender.org
>
> Hi,
>
> I've implemented the viewport navigation of UDK (Unreal Engine, from
> Epic) in Blender. It's built on top of the walk navigation system with
> a custom keymap for the special mouse modes that are unique to unreal.
>
> If you are familiar with Unreal (or even if you are not) the patch and
> more details are here: https://developer.blender.org/D897
>
> I also recorded a screencast to show the navigation, but it's hard to
> convey in a video how well the system works:
> https://www.youtube.com/watch?v=7u2mAHOBIXY&hd=1
>
> Feedback and comments are not only welcome but necessary ;)
>
> Thanks,
> Dalai
> --
> blendernetwork.org/dalai-felinto
> www.dalaifelinto.com
> _______________________________________________
> Bf-gamedev mailing list
> Bf-gamedev at blender.org
> http://lists.blender.org/mailman/listinfo/bf-gamedev
>
> _______________________________________________
> Bf-gamedev mailing list
> Bf-gamedev at blender.org
> http://lists.blender.org/mailman/listinfo/bf-gamedev
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-gamedev/attachments/20141114/23628c37/attachment.htm 


More information about the Bf-gamedev mailing list