[Bf-gamedev] New FBX Exporter

Mitchell Stokes mogurijin at gmail.com
Sun Jun 8 22:40:17 CEST 2014


Have you tested out the custom properties in Unity? I was having issues
getting them to work but I wasn't sure if it was a problem with the export,
or if I was messing something up with Unity.


On Sun, Jun 8, 2014 at 3:46 AM, Simon Broggi <simon.broggi at gmail.com> wrote:

> Great work, Thanks!
>
> I've tried it with Unity.
> What I like the most is the new export of Custom Properties.
> They can be read in the Unity AssetPostprocessor via
> OnPostprocessGameObjectWithUserProperties.
>
> http://docs.unity3d.com/450/Documentation/ScriptReference/AssetPostprocessor.OnPostprocessGameObjectWithUserProperties.html
>
> On Fri, Jun 6, 2014 at 3:18 AM, Mitchell Stokes <mogurijin at gmail.com>
> wrote:
>
>> We have a new binary FBX exporter in Blender thanks to the efforts of
>> Bastien Montagne. You can find more information in this recent
>> code.blender.org post:
>> http://code.blender.org/index.php/2014/06/supporting-game-developers-with-blender-2-71/
>>
>> We've run various tests ourselves, but we'd really like to get feedback
>> from people actually using Blender to create assets for use in engines such
>> as Unity, UDK, UE4, or just about any engine that accepts FBX files. To
>> this end, we highly encourage users to test out recent development builds
>> (found at http://builder.blender.org/) and play around with the new
>> exporter. Use it, abuse it, throw your complicated production files at it,
>> and then let us know what breaks via the bug tracker (
>> https://developer.blender.org/).
>>
>> --Mitchell Stokes
>>
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>>
>
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